V_Sim API - Reference Manual |
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for V_Sim 3.8.0
- I. Core
- VisuElement — defines methods to create and acccess to VisuElement.
- VisuNodeArray — Defines the elementary structure to store informations about an element in a box.
- VisuBoxed — Defines a common interface for objects with a VisuBox.
- VisuPointset — Defines a common interface for objects with points inside a box that can be translated or expanded.
- VisuData — Give methods to store and manage data from input file(s).
- VisuDataLoadable — a base class for all loadable representation of VisuData objects.
- VisuDataAtomic — a class of nodes representing atomic data and providing associated loading methods.
- VisuDataSpin — a class of nodes representing spin data and providing associated loading methods.
- VisuBox — Defines a bounding box.
- VisuGlNodeScene — Defines a storage object to handle all VisuGlExt used to render nodes and associated data.
- VisuGlView — Defines all necessary informations for the rendering of a view.
- VisuInteractive — Gives tools to interact with the rendered area.
- Main capabilities of V_Sim
- VisuDataColorizer — a virtual class to colorise VisuNodeArray.
- VisuDataColorizerShaded — A class defining node colorisation using a ToolShade.
- VisuColorization — Adds a possibility to colorize nodes depending on data read in an input file.
- VisuDataColorizerFragment — A class defining node colorisation according to VisuNodeValuesFrag.
- VisuDataColorizerVector — A class defining node colorisation according to VisuNodeValuesVector.
- VisuSourceable — an interface for sourceable objects.
- VisuMaskable — an interface for maskable objects.
- VisuNodeMasker — an interface for objects with masking capabilities on VisuNode.
- VisuPlane — Adds capabilities to draw and handle planes.
- VisuPlaneSet — Defines a storage object to gather VisuPlane objects.
- geometry — different routines to do high level geometry studies on a box or a set of boxes.
- VisuDataDiff — a VisuNodeValues object to store displacements between to VisuData objects.
- VisuVibration — Add a support to animate the node positions with a phonon frequency.
- VisuNodeMover — Base class defining an undo stack of geometry modifications.
- VisuNodeMoverTranslation — A class defining translations for a set of nodes.
- VisuNodeMoverRotation — A class defining rotations for a set of nodes.
- VisuNodeList — Defines an object to store a set of nodes.
- Node related method and properties
- VisuNodeNeighbours — node neighbours handling.
- VisuNodeValues — generic way to store (and being notify) data for each node.
- VisuNodeValuesFarray — define a VisuNodeValues object to handle any array of floats.
- VisuNodeValuesString — define a VisuNodeValues object to handle strings.
- VisuNodeValuesVector — define a VisuNodeValues object to handle vectorial node information.
- VisuNodeValuesCoord — define a VisuNodeValues object to access node coordinates.
- VisuNodeValuesType — define a VisuNodeValues object to access node typeinates.
- VisuNodeValuesFrag — define a VisuNodeValues object to handle frags.
- VisuNodeValuesShell — define a VisuNodeValues object to handle shells.
- VisuNodeValuesId — define a VisuNodeValues object to access node idinates.
- VisuNodeValuesPole — define a VisuNodeValues object to handle multipole node information.
- Scalar fields and surfaces
- VisuScalarField — Gives capabilities to load a scalar field.
- VisuScalarfieldSet — Defines a storage object to gather VisuScalarField objects.
- VisuSurface — Supports loading of .surf files and drawing of surfaces through OpenGL.
- VisuMap — Describe how to handle and draw coloured map on a plane from a density field.
- isoline — handle the drawing and the computation of isolines.
- surfaces_points — Define a structure to store a set of triangles defining a surface.
- VisuSurfaceResource — Define the rendering parameters of a surface.
- pot2surf — Creates surfaces from scalar fields.
- VisuScalarFieldBinaryOp — Defines a specialised VisuScalarField class that is the result of a binary operation.
- VisuScalarFieldMethod — Defines a specialised VisuScalarField class based on data on a grid.
- Methods to read input files
- VisuDataLoader — a base class for all load methods.
- atomic_d3 — Method to load d3 position file.
- atomic_ascii — Method to load ASCII position file.
- atomic_xyz — Method to load xyz position file.
- atomic_yaml — Method to load YAML position file.
- Methods to render nodes and pairs
- VisuElementRenderer — a virtual class to render VisuElement.
- VisuElementAtomic — a class implementing rendering for VisuDataAtomic objects.
- VisuElementSpin — a class implementing rendering for VisuDataSpin method.
- VisuMethodSpin — a class defining how a set of spin should be rendered.
- VisuNodeArrayRenderer — An interface grouping all the VisuElementRenderer used to represent a set of VisuNode.
- VisuPairCylinderRenderer — a class to render VisuPairLink as cylinders.
- VisuPairWireRenderer — a class to render VisuPairLink as wires.
- OpenGL drawing methods
- VisuGlExt — All objects drawn by V_Sim are defined in by a VisuGlExt object
- VisuGlExtSet — Defines a storage object to handle a bunch of VisuGlExt objects.
- VisuGlExtLined — Defines a common interface for VisuGlExt objects with line characteristics.
- VisuGlExtNodes — Defines methods to draw a set of nodes.
- VisuGlExtPairs — Draw links between nodes.
- VisuGlExtFrame — Draw a frame with the representation of a color frame.
- VisuGlExtBox — Draw a bounding box around nodes.
- VisuGlExtBoxLegend — Draw a legend describing the box.
- VisuGlExtAxes — Defines methods to draw axes.
- VisuGlExtLegend — Draw a frame with the representation of each atom species, its name and the number of elements.
- VisuGlExtShade — Draw a frame with the representation of a color shade.
- VisuGlExtNodeVectors — Draw arrows at each node to represent forces, displacements, vibrations...
- VisuGlExtForces — Draw arrows at each node to represent forces.
- VisuGlExtGeodiff — Draw arrows at each node to represent geodiff.
- VisuGlExtPlanes — Draw a list of VisuPlane.
- VisuGlExtSurfaces — Defines methods to draw surfaces.
- VisuGlExtMaps — Defines methods to draw maps.
- VisuGlExtMapSet — Defines methods to draw maps that share a same VisuScalarField.
- VisuGlExtInfos — give the capability to draw some information near each node.
- VisuGlExtScale — Draw an arrow with a label.
- VisuGlExtBg — Handle the background colour and the fog.
- VisuGlExtMarks — Draw features on nodes, like measurement marks or highlights.
- VisuGlExtPaths — Defines methods to draw paths.
- VisuGlExtVibrations — Draw arrows at each node to represent vibrations.
- Animating changes
- VisuAnimation — Defines a class to setup animation of a property.
- VisuAnimatable — an interface defining object with animatable properties.
- Dealing with pairs
- VisuPair — V_Sim can draw link between nodes. This part defines a pair object and interface to draw pairs.
- VisuPairSet — a base class for all loadable representation of VisuData objects.
- VisuPairCylinder — An interface defining all the properties required to draw a VisuPair as a cylinder.
- VisuPairWire — An interface defining all the properties required to draw a VisuPair as a wire.
- VisuPairLink — An object to store rendering properties of a VisuPair for a given distance criterion.
- VisuPairLinkRenderer — Defines a common class for VisuPairLink renderers.
- Methods to export to other formats
- VisuDump — Some resources to add the ability to export the rendered data to an other format (usually image format).
- VisuDumpData — A generic class defining interface to export VisuData into text formats.
- VisuDumpScene — A generic class defining interface to export VisuGlNodeScene into image formats.
- dumpThroughGdkPixbuf — add an export capability into PNG and JPG files.
- dumpToAscii — add an export capability of current positions.
- dumpToTiff — add an export capability into TIFF files.
- dumpToXyz — add an export capability of current positions.
- dumpToPsAndPdf — add an export capability into PS and PDF files (encapsulating bitmaps).
- dumpToSVG — add an export capability into SVG files.
- dumpToABINIT — add an export capability of current positions in ABINIT format.
- dumpToYaml — add an export capability of current positions.
- Generic tools
- toolOptions — A convienent wrapper around GHashTable that can support types.
- ToolPool — a storage container that can uniquely stores GBoxed objects.
- toolArray — read text files formated in columns.
- toolMatrix — Defines basic handlings on matrix.
- toolConfigFile — Generic read methods of the configuration files are defined here.
- toolFortran — Introduces routines to read the binary Fortran data format.
- toolPhysic — introduce physical values for the chemical species.
- toolColor — Simple handling and storage of RGBA colours.
- toolShade — ToolShades are color gradients.
- ToolFileFormat — Describes file format objects (name patterns, description, properties...).
- ToolFiles — abstract reading of compressed or not text files.
- OpenGL tools
- VisuGl — This part is responsible for the pseudo3D rendering through OpenGl and gives methods to adapt the view.
- renderingMode — Controls the way OpenGL renders objects.
- light — Controls the use of lights in the rendering window.
- text — Enables capabilities to write some text on rendering screen.
- objectList — Gives storage for ids used by OpenGL lists and provides primitive routine for common drawing operations (distances, torus...).
- Miscellaneous
- VisuNodeFinder — provide a node lookup based on coordinates.
- VisuConfigFile — Defines methods to access (read/write) to config files and to create different entries.
- visu_basic — Main functions of V_Sim (except graphical ones).
- visu_plugins — Introduces the basic handling of plug-ins.
- visu_commandLine — All methods needed to parse options from the command line.
- visu_actionInterface — Interface for defining actions and events.
- visu_openGL — some OpenGL wrappers for host implementation.
- ToolDbgObj — A wrapper around GObject for debugging purposes
- II. Gtk interface
- Main interface
- visu_gtk — Basic GUI routines, standard dialogs...
- VisuUiMain — The command panel definition.
- gtk_interactive — The interactive dialog.
- gtk_pick — The pick and measurement tab in the interactive dialog.
- gtk_move — The move tab in the interactive dialog.
- gtk_about — The about dialog with a readme, the copyright, the author list, the plug-in list and the version notes.
- gtk_save — The load/save dialog for resources and parameters.
- gtk_pairs — The pairs dialog.
- VisuUiGlWidget — defines an OpenGL capable GtkWidget.
- VisuUiRenderingWindow — Defines a complex widget used to render files and print information.
- Interface elements
- VisuUiAxes — Defines a widget to setup axes.
- VisuUiBox — Defines a widget to setup box.
- VisuUiScale — Defines a widget to setup scale.
- VisuUiBoxTransform — Defines a widget to setup box transformations.
- VisuUiPlaneList — Defines a GtkListStore specialised to store VisuPlanes.
- VisuUiElements — Defines a widget to setup a elements.
- VisuUiAtomic — Defines a widget to setup a atomic.
- VisuUiSpin — Defines a widget to setup a spin.
- VisuUiLink — Defines a widget to setup a link.
- VisuUiPairTree — Defines a widget to setup a link.
- V_Sim specific widgets
- VisuUiDumpDialog — Defines a widget to export into different file formats.
- VisuUiPanel — Defines a widget that hold a set of V_Sim panel.
- VisuUiNumericalEntry — Defines a widget to enter numerical values without any boundary or precision constrains.
- VisuUiValueIo — Defines a specialised GtkHBox with three button to open, save and save as XML value files.
- VisuUiColorCombobox — Defines a specialised GtkComboBox to choose stored colours.
- VisuUiStippleCombobox — Defines a specialised GtkComboBox to choose patterns for lines.
- VisuUiOrientationChooser — Defines a dialog widget to choose the camera position.
- VisuUiShadeCombobox — Defines a specialised GtkComboBox to choose pre-built shades.
- VisuUiLine — Defines a specialised GtkBox to choose all characteristic of lines.
- VisuUiElementCombobox — Defines a specialised GtkComboBox to choose VisuElement.
- VisuUiCurveFrame — A specialised curve widget to draw distance distribution for pairs.
- VisuUiDataChooser — A customed file chooser, allowing to slect one or several files a create a VisuDataLoadable object accordingly.
- VisuUiFieldChooser — Defines a widget to choose a scalar field or an isosurface.
- VisuUiComboValues — A specialised combo box to list node properties of a VisuData object.
- VisuUiSelection — A specialised list store handling node selection.
- Panel add-ons
- panelSurfaces — Gtk interface to load isosurfaces.
- panelElements — The tab where VisuElement characteristics can be tuned.
- panelMethod — The tab where drawing method is chosen (atomic or spin).
- panelPlanes — The tab where planes are defined.
- panelBrowser — A tab to view a list of files and quickly change from one to another.
- panelVibration — The tab where phonons are loaded and listed.
- panelDataFile — The tab where to configure the action of an external data file on colourisation of nodes.
- panelMap — The widget to create coloured map.
- panelFogBgColor — The widget to tune the background and the fog.
- panelGeometry — This tab gathers the geometry operation on a VisuData, like periodic translation, physical units, ...
- panelOpenGL — The tab where OpenGL options like lights or quality are setup.
- panelSurfacesTools — Gtk interface to manage isosurfaces.
- panelAxes — The tab where axes, box, scale and legend are setup.
- panelConfig — The tab where miscellaneous options are setup.
- gtkAtomic — The gtk interface elements that are specific to the atomic rendering method.
- gtkSpin — The gtk interface elements that can interfere with renderingSpin parameters.
- III. Additional information
- API Index